Design

Design in general and particular, by others and me. Form, function, appreciation, and outrage. Success and failure.

These are two categories of bad experiences at the hands of makers. They exist in the digital world and in the meat world. They don’t normally overlap because there is a steep gradient of competence between them. Idiots screw things up by accident and assholes screw them up on purpose.

Idiot design in digital form might lead to failed interactivity on a website through a navigation bar where the background and the links are the same color. Idiot design in the walk-around world can be seen in the work of a bad carpenter who installs a door so it cannot be opened without banging into the toilet and forcing you to squeeze around it to enter. These are the idiots, confidently creating a world of uneven stairs, non-functioning appliances, and unreadable documents. I have a few humble examples.

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Asshole designers don’t make these mistakes, at least not by accident. They are slick by trade and their competence is what makes it possible for them to fuck around with us. Individually they might be decent people though I rather doubt it. The force driving asshole design is, of course, money, but the rationale for asshole design is of course, also money. Asshole designers can accurately time and place a button you do not want to tap on your phone exactly where and when you next tap. Asshole design places awkward, unskippable and immobilizing video ads in your way you until they choose to release you. These two examples remind me of high school jerks, the first sliding your lunch under your butt as you sit down to eat, the second like a big jock stopping you in the hallway, and blocking your advance until the entertainment value is used up. Asshole designers are not only on the web, you can see their work in any urban setting where low ledges are spiked to prevent sitting and park benches are bisected with metal to prevent sleep. Our most common encounter with asshole design is in product packaging designed to lie. These assholes fool consumers in a way so premeditated and calculating that it is an obvious con. The classic gimmick is pretending that there is more product included than there really is. The amount of planning evident in such packaging removes any doubt of intent.

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Dishonorable Mention 

There are two final messed up design varieties. They nearly overlap, but they exist for totally different reasons.

TDPMTT Design or They Don’t Pay Me To Think.
It’s close to idiot design in effect but lacks the sincerity and incompetence. It requires a hierarchy and several players. You see it wherever a really bad idea has been completed competently but with utter indifference to how pointless and stupid it is. This category is a mix of absurdist art and the passive aggressive person who follows your instructions literally in order to annoy you. It begins with a bad set of work orders that contain an undetected error sent from somewhere higher up the org chart. In step 2  a slack-jawed human-robot stares into the void of those stupid plans and sets to work. The result is that exterior door on the third floor of the building or the staircase with no outlet. Eventually, a foreman inspects the work and yells “What the hell (fuck) is this? ” The robot worker acknowledges the idiocy with a  shrug “Hey, I just do what they tell me. They don’t pay me to think.” The ritual is finished when the foreman decides it’s too much trouble to change the thing. Dreamed up by Negligence, Made real by Indifference, and Confirmed by Apathy, The work is done.

Perfectly adapted to life in Shitsville
In the last category, it is the state of the art itself that is wrong and not the designer. Here the foundation is that the world has collapsed in disorder (metaphorically speaking) into an Ayn Randian hellscape. Good design must embrace terrible design, becoming one with it. My example is website design for phones. This isn’t about the design being ugly or incompetent. It is about user experience, which the designers fully expect to be hellish. The designers are working to uphold the standard of making the shitty experience of our visitors no shitier than every other shitty experience they have while browsing on the phone.  At best, websites smooshed to phone size are harder to navigate, partly as a size issue of teeny buttons and fat fingers and partly because the navigation itself has adapted in confusing and frustrating ways. There is no room for the understandable navigation that appears in the full-size version. Its navigation or content and content wins. Sort of. Moments after you arrive, creatures of the void sense your presence and crawl, wiggle and hop in your direction.  All seems quiet and peaceful, the content lies open before you, accessible. Then it all seems to happen at once, the screen fills with sales and personal data parasites. Little ad hoodlums, “Where do you think you’re going now?”,”Oh, he’s here to read an article, isn’t that nice… well you’ve got business with us first, Sunny Jim”. Phone websites that are set up this way, which is to say, all of them, are like shopkeepers with clean, wholesome wares who maintain out front a gang of nosy, handsy jerks with no respect for personal space or the end of a conversation. This is baseline UX on the phone web: swatting flies, agreeing to vague things and waiting for stuff to happen. This is like being stopped 7 times while walking down your hallway to do small favors for strangers. Unavoidably Irksome is the principle expectation in Shitsville. The designers down here are competent but the phone web reality itself is an idiot, asshole design.

 

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I’ve been studying and experimenting with symbols

 

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Just a fun little project

 

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These have been through a lot to get here. Every picture here is a panorama stitched together from at least two images. In a sense, none of these pictures ever really happened, since they are composed of different moments, but so is the world you see when you look around. I’ve always wanted to create close up panoramas which practically sounds self canceling. In most of these I had to trim out tons of stuff that didn’t fit smoothly because taking panorama shots in close creates very messy shapes. After stitching they’ve been tweaked and poked in Illustrator and Photoshop. My photos but some from many years ago. I have no talent or patience as a painter, but these are in a very painterly mood. 

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Think of it as three phases.

Planning / Organizing / Designing
Building/ Testing
Deploying / Maintaining
 

 Phase 1: Planning / Organizing / Designing 

 

A. Planning.

Every website is there to answer a need. Anyone who thinks they need a website should be able to say in not many words exactly why they need one. They should be able to list the things that the website is meant to accomplish for the business (or project, institution, or individual). The best websites are based on an absolutely clear understanding of the need. Therefore the planning period should be taken very seriously.
 

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Adobe Creative Suite no longer being sold  but only rented in subscription form. There are a couple of alternatives from the open source world and I suddenly thought today that you might  like to know about them.
Neither of these programs (and there are some others in the game as well) are as fully realized as the Adobe products and neither has an identical interface or terminology. But much of the core functionality is there if you dig in a bit and learn.
CAUTION: There are clean healthy spyware free versions of these for download from the links below, but there are tainted crapware versions elsewhere on the web please be careful and download wisely.
The Illustrator alternative (vector graphics) is called Inkscape.

http://sourceforge.net/projects/inkscape/?source=recommended

Here’s some background
https://en.wikipedia.org/wiki/Inkscape

The Photoshop alternative is called Gimp.
And a little background
7/9
Wanted to update this with another good free, open-source art tool. It’s called Krita and you can find it here ->
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